
You can go to these spots and examine and explore them. At the beginning of the game, if you search the small area of the jungle you're in, you'll see a lot of question marks. For example, you need to be familiar with your environment. To that end, there are many things to do and discover. " evolve as a species but also as a player in Ancestors," Désilets explained. There's no linear scenario, no specific goals other than survive and adapt. What then? Well, really that's up to you. Once in the nest, you find that your ally is dead and you need to tell the rest of the clan. Without quite reaching the fluidity of games such as Insomniac's Spiderman, traversal remained pleasant and instinctive during our demo. Your character can cling to most surfaces and swing between branches. The next step is to find the nest where your friend was taken, which is also an opportunity for the game to show you the mechanics of branch-to-branch traversal, because yes, as you're embodying a monkey, verticality plays a very important role in Ancestors. With another button on the controller, you activate your "senses", and these help you to locate the baby and recover them.

You spot a place to hide and take shelter, and at this point, the game transitions and gives us control of another member of the group, this time an adult, who was able to hear the desperate cries of the little one you just left. With a simple button press, you activate "intelligence" that allows you to identify the elements that make up your world things such as branches, pebbles, medicinal flowers, and sources of water. As we will discuss later, fear is a crucial factor in the gameplay in Ancestors. Once on the ground, you take control of this very young, scared, and disoriented monkey. At this point, they are both grabbed by a large winged predator, and the bird brings them into its nest and violently hits the adult on the head, while the baby falls out of the tree. It all starts with a cutscene during which one of the members of your small group is walking in the jungle with a baby on his back. You play as a monkey, or rather a troop made up of a few individuals, and your goal is to evolve - in every sense of the word - meaning that you have to start the human story from scratch. That's a rather impressive resumé, right? After leaving Ubisoft and working through the bankruptcy of THQ, the man who gave us Altaïr and Ezio decided to found his own studio, Panache Digital Games, and we were recently invited to Paris to get our hands on his studio's first major project, Ancestors: The Humankind Odyssey.Īncestors is a survival and adventure game that starts with a simple idea to survive as our ancestors did 10 million years ago.

We're talking about the creative director of Assassin's Creed and its sequel, as well as Prince of Persia: The Sands of Time. Does the name Patrice Désilets ring a bell? This is the man behind one of the most famous video game sagas of the past 20 years.
